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EU lawmaker: If purchase isn't ownership, piracy isn't theft

EU lawmaker: If purchase isn't ownership, piracy isn't theft
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🇨🇳Read original on cnBeta (Full RSS)

💡Understand the shifting legal landscape of digital ownership that may soon impact AI software and content licensing.

⚡ 30-Second TL;DR

What Changed

Markéta Gregorová challenges the 'purchase vs. ownership' model in digital gaming.

Why It Matters

This discourse could lead to stricter EU regulations on digital licensing, potentially forcing AI-driven platforms to offer more transparent ownership models for digital assets.

What To Do Next

Review your platform's EULA to ensure digital asset ownership terms are transparent to avoid future regulatory friction.

Who should care:Founders & Product Leaders

Key Points

  • Markéta Gregorová challenges the 'purchase vs. ownership' model in digital gaming.
  • The 'Stop Killing Games' initiative is gaining traction in the European Parliament.
  • Legal debate centers on whether restrictive DRM policies invalidate traditional property rights.

🧠 Deep Insight

Web-grounded analysis with 13 cited sources.

🔑 Enhanced Key Takeaways

  • Markéta Gregorová, a Czech Pirate Party MEP within the Greens/European Free Alliance group since 2019, has been a vocal proponent of digital rights, actively participating in the European Parliament's debate on the 'Stop Destroying Videogames' initiative on May 21, 2026.
  • The 'Stop Killing Games' initiative, founded by Ross Scott in April 2024 following Ubisoft's shutdown of 'The Crew', successfully gathered over 1.2 million signatures for its European Citizens' Initiative (ECI) 'Stop Destroying Videogames', which was formally submitted to the European Commission in January 2026 and presented at a public hearing in the European Parliament in April 2026.
  • A key legal precedent in the EU is the 2012 ruling by the Court of Justice of the European Union (CJEU), which affirmed the legality of reselling digital software licenses, asserting that the distribution rights of a producer are exhausted upon the first sale, irrespective of whether the software is physical or digital, thereby challenging restrictive End User License Agreements (EULAs).
  • The European Commission is actively reviewing EU copyright rules and consumer protection laws through a 'digital fairness' fitness check, which specifically addresses gaming-related concerns such as loot boxes, in-game purchases, and potentially addictive digital products, with a new legislative proposal like the Digital Fairness Act (DFA) anticipated in late 2026.
  • The broader debate on digital ownership in the EU extends to general digital data, where, in most jurisdictions, data is not subject to traditional ownership rights independently of its storage medium; however, proposed EU laws like the Data Act aim to grant users enhanced access and control over data generated by their devices, potentially establishing rights akin to ownership.

🔮 Future ImplicationsAI analysis grounded in cited sources

The EU is likely to introduce new legislation strengthening consumer rights in digital goods.
The successful 'Stop Killing Games' initiative in the European Parliament, coupled with ongoing 'digital fairness' reviews and the anticipated Digital Fairness Act, indicates a strong regulatory push to address digital ownership and DRM issues.
Game publishers may be compelled to modify their business models to accommodate digital game resale or guarantee long-term playability.
The 2012 CJEU ruling on software resale and the 'Stop Killing Games' initiative's demands for continued game access after server shutdowns exert pressure on publishers to move beyond purely licensing models and explore mechanisms for secondary markets or offline functionality.

Timeline

2012-07
Court of Justice of the European Union (CJEU) rules that reselling digital software licenses is legal.
2019
Markéta Gregorová begins her term as a Member of the European Parliament.
2023-12
Ubisoft delists 'The Crew' and announces server shutdown, sparking consumer backlash.
2024-04
Ross Scott launches the 'Stop Killing Games' consumer movement.
2025-07
The 'Stop Destroying Videogames' European Citizens' Initiative reaches 1 million signatures.
2026-01
The 'Stop Destroying Videogames' initiative is formally submitted to the European Commission.
2026-04
A public hearing for the 'Stop Destroying Videogames' initiative is held at the European Parliament.
2026-05
Markéta Gregorová participates in the European Parliament debate on digital ownership and piracy.

📎 Sources (13)

Factual claims are grounded in the sources below. Forward-looking analysis is AI-generated interpretation.

  1. europa.eu
  2. europa.eu
  3. eurogamer.net
  4. wikipedia.org
  5. europa.eu
  6. engadget.com
  7. mttlr.org
  8. forbes.com
  9. jmbdavis.com
  10. cadeproject.org
  11. freshfields.com
  12. dentons.com
  13. ox.ac.uk
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