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A New Complexity Scorecard for Game World Models

A New Complexity Scorecard for Game World Models

The paper proposes Transition Complexity Profile (TCP), a reproducible framework for measuring how difficult game-world transition prediction is at a specified interface. It evaluates branching, interaction-driven uncertainty, opponent influence, and temporal or spatial dependencies to improve comparisons across game-modeling and reinforcement-learning benchmarks.

ArXiv AIResearch23h ago#game-world-modeling#benchmarking
A Smaller Qwen3.8 Built by Pruning Layers

A Smaller Qwen3.8 Built by Pruning Layers

A community developer created Qwen3.8-23B-Mini-Me by strategically removing layers from Qwen3.8-27B, reducing the model to approximately 22.7B parameters without severe reasoning degradation. The model is reported to work well for coding, agentic tasks, and multi-turn chats, but it has not yet been benchmarked and struggles more with edge cases and underspecified prompts.

Reddit r/LocalLLaMACommunity1d ago#model-pruning#model-compression#apple-silicon
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