Modern Warfare 4 Debuts NVIDIA DLSS 4.5

💡The first reported game deployment of DLSS 4.5 offers a practical look at NVIDIA’s next neural-rendering model.
⚡ 30-Second TL;DR
What Changed
The beta introduces DLSS 4.5 Ray Reconstruction for the first reported in-game deployment.
Why It Matters
This marks a significant expansion of AI-based neural rendering into mainstream game production. Developers working on ray-traced applications can use the early implementation to evaluate image-quality gains, compatibility, and artifact trade-offs before the broader release.
What To Do Next
Back up a test game's original nvngx_dlssd.dll, try version 310.7.128 with Profile Inspector Preset F (value 6), and compare ghosting and temporal stability.
Key Points
- •The beta introduces DLSS 4.5 Ray Reconstruction for the first reported in-game deployment.
- •DLSS version 310.7.128 can be manually tested in other games by replacing the NVIDIA DLL.
- •The new model requires Ray Reconstruction Preset F, configured as value 6 in Profile Inspector.
- •Community tests report reduced ghosting and temporal flicker in titles including Cyberpunk 2077 and Alan Wake 2.
- •NVIDIA says the second-generation Transformer model increases parameters by 20% and compute capability by 35%.
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Original source: IT之家 ↗
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