GLM Builds a Black Hole Minecraft Mod

π‘See how a local model built a visually complex Minecraft mod over nine hours of iterative coding.
β‘ 30-Second TL;DR
What Changed
The mod was built for the real Minecraft game using the Fabric API, rather than creating a standalone clone.
Why It Matters
The result demonstrates that local models can handle multi-step game mod development when a developer provides iterative direction and visual references. It also highlights the practical cost and hardware requirements of using large local models for complex coding projects.
What To Do Next
Prototype a small Fabric API mod with a local quantized coding model, then evaluate token cost, iteration time, and human review overhead.
Key Points
- β’The mod was built for the real Minecraft game using the Fabric API, rather than creating a standalone clone.
- β’GLM 5.3 Flash generated the implementation through iterative review and refinement, with reference images supplied for visual effects.
- β’The project consumed approximately 7.6 million output tokens over about nine hours.
- β’It ran locally on a rented system with four RTX PRO 6000 GPUs at roughly 96 tokens per second.
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Original source: Reddit r/LocalLLaMA β
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