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GLM Builds a Black Hole Minecraft Mod

GLM Builds a Black Hole Minecraft Mod
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πŸ¦™Read original on Reddit r/LocalLLaMA
#local-llm#game-modding#agentic-codingglm-5.3-flashglm 5.3 flashfabric apiatomic.chatrtx pro 6000

πŸ’‘See how a local model built a visually complex Minecraft mod over nine hours of iterative coding.

⚑ 30-Second TL;DR

What Changed

The mod was built for the real Minecraft game using the Fabric API, rather than creating a standalone clone.

Why It Matters

The result demonstrates that local models can handle multi-step game mod development when a developer provides iterative direction and visual references. It also highlights the practical cost and hardware requirements of using large local models for complex coding projects.

What To Do Next

Prototype a small Fabric API mod with a local quantized coding model, then evaluate token cost, iteration time, and human review overhead.

Who should care:Developers & AI Engineers

Key Points

  • β€’The mod was built for the real Minecraft game using the Fabric API, rather than creating a standalone clone.
  • β€’GLM 5.3 Flash generated the implementation through iterative review and refinement, with reference images supplied for visual effects.
  • β€’The project consumed approximately 7.6 million output tokens over about nine hours.
  • β€’It ran locally on a rented system with four RTX PRO 6000 GPUs at roughly 96 tokens per second.
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GLM Builds a Black Hole Minecraft Mod | Reddit r/LocalLLaMA | SetupAI | SetupAI