Korean Studios Struggle with 'Genshin-like' Games

💡See how global game studios are pivoting their R&D strategies to compete with the new industrial standards of AI-era gam
⚡ 30-Second TL;DR
What Changed
Korean studios are struggling to adapt to the high industrial standards set by Chinese 'Genshin-like' games.
Why It Matters
This case study illustrates the global impact of Chinese game industry industrialization on international competitors, forcing them to pivot their development strategies.
What To Do Next
Analyze the 'Monsterling' system in STAR DIVE as a case study for integrating AI-assisted game mechanics into existing IP.
Key Points
- •Korean studios are struggling to adapt to the high industrial standards set by Chinese 'Genshin-like' games.
- •Netmarble is shifting from an 'outsourced' model to developing original IP to address financial challenges.
- •The game's development process reflects a learning curve in understanding modern 'ACGN' aesthetics and player expectations.
🧠 Deep Insight
Web-grounded analysis with 25 cited sources.
🔑 Enhanced Key Takeaways
- •The 'high industrial standards' set by Chinese 'Genshin-like' games are exemplified by Genshin Impact's initial development cost of $100 million and an annual maintenance budget of $200 million, which enabled it to generate over $5 billion in revenue faster than any other game.
- •Netmarble's strategic shift to self-owned IP development includes reviving existing internal franchises, such as 'MONGIL: STAR DIVE' which is a sequel to their 2013 mobile game 'Monster Taming', aiming to reduce reliance on licensed IPs and improve profitability.
- •Korean studios are increasingly incorporating unique Korean cultural elements, such as folklore, landmarks, and traditional aesthetics, into their original IPs to differentiate their offerings and appeal to a global audience.
- •Netmarble is actively adopting a 'fun-first' strategy for new titles like 'MONGIL: STAR DIVE' and 'The Seven Deadly Sins: Origin', which involves minimizing in-app purchases and reducing gacha burdens to create a more user-friendly and globally competitive business model.
- •Post-launch, Netmarble is demonstrating an iterative approach to meeting player expectations for 'MONGIL: STAR DIVE' by rapidly addressing community feedback on gameplay mechanics, farming fatigue, and implementing quality-of-life improvements.
🛠️ Technical Deep Dive
- 'MONGIL: STAR DIVE' is built using Unreal Engine 5, aiming for high-quality cinematic storytelling and dynamic real-time combat.
- The game features a three-character tag battle system, allowing players to switch characters during combat for strategic team play.
- A core mechanic is the 'Monsterling Collection' system, where players capture, collect, and synthesize monsters that act as companions and can be equipped to enhance combat performance.
- Development faced challenges in optimizing Unreal Engine's physics systems for multi-platform support, particularly for lower-end mobile devices, as the project began during the Unreal Engine 4 era.
- Visual rendering techniques for the game's stylized 'subcultural environments' involved shader optimization, GPU-based performance enhancements, and the application of complex mathematical principles like GGX render equations and SDF shadow projection to balance artistic fidelity with real-time performance.
- The game launched with approximately five main episodes, 120 main quests, over 200 pieces of content including sub-quests and mini-games, offering around 30 hours of gameplay, and 150 monster species.
🔮 Future ImplicationsAI analysis grounded in cited sources
⏳ Timeline
📎 Sources (25)
Factual claims are grounded in the sources below. Forward-looking analysis is AI-generated interpretation.
- gamesradar.com
- hoyolab.com
- bettermarketing.pub
- reddit.com
- gamespress.com
- mumuplayer.com
- 80.lv
- epicgames.com
- kedglobal.com
- koreatimes.co.kr
- mk.co.kr
- chosun.com
- biggo.com
- netmarble.com
- netmarble.com
- netmarble.com
- invenglobal.com
- unrealengine.com
- cogconnected.com
- youtube.com
- netmarble.com
- youtube.com
- reddit.com
- gamespot.com
- eneba.com
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Original source: 虎嗅 ↗



