BotzoneBench: Scalable LLM Game Eval Benchmark
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BotzoneBench: Scalable LLM Game Eval Benchmark

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๐Ÿ“„Read original on ArXiv AI

โšก 30-Second TL;DR

What changed

Anchors LLM eval to fixed AI skill hierarchies

Why it matters

Provides consistent benchmarks for tracking LLM progress in strategic domains over time. Reduces eval costs from quadratic to linear. Generalizes to any skill-hierarchical field beyond games.

What to do next

Prioritize whether this update affects your current workflow this week.

Who should care:AI PractitionersProduct Teams

BotzoneBench introduces a scalable framework for evaluating LLMs' strategic reasoning in interactive games using fixed hierarchies of skill-calibrated game AIs. It assesses five flagship models across eight diverse games via 177,047 state-action pairs, revealing performance gaps and behaviors comparable to mid-tier game AIs. This enables linear-time absolute measurements with stable interpretability, unlike volatile LLM-vs-LLM rankings.

Key Points

  • 1.Anchors LLM eval to fixed AI skill hierarchies
  • 2.Covers 8 games from board to card types
  • 3.Analyzes 177k pairs from 5 top LLMs

Impact Analysis

Provides consistent benchmarks for tracking LLM progress in strategic domains over time. Reduces eval costs from quadratic to linear. Generalizes to any skill-hierarchical field beyond games.

Technical Details

Built on Botzone platform's competitive infrastructure. Spans deterministic perfect-info board games to stochastic imperfect-info card games. arXiv:2602.13214v1.

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Original source: ArXiv AI โ†—